Game Information: Difference between revisions
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Well what does this mean? This means you DONT need to literally write or re-write the beginning or middle of your story for this unwritten idea to fit into. WRITE IT DOWN. Put it on paper first, then you can either mold your story around it, or build on top of it, or incorporate it! | Well what does this mean? This means you DONT need to literally write or re-write the beginning or middle of your story for this unwritten idea to fit into. WRITE IT DOWN. Put it on paper first, then you can either mold your story around it, or build on top of it, or incorporate it! | ||
==== Games don't have to be long! ==== | |||
One thing I also had seen I was fixating on was making my games about 2 hours long. though I forgot that you can make a game shorter! | |||
One great example of this is mike Mike Klubnika's games that normally last about 30-15 mins. | |||
== MODELS/SOUNDS/TEXTURES TO USE == | == MODELS/SOUNDS/TEXTURES TO USE == | ||
Revision as of 17:44, 10 September 2025
The game info page is a Public access page for most of my notes and other things. Though this page may connect to other ACCNT required pages or topic pages.
Pages
- TIMESWAPING ACCNT
Engine(s)
Unreal engine 5 (5.6)
Unreal engine was the main choice due to all of its great features, though do to more digging I have done, ultimately it all boils down to UE just being shit.
More info can be best shown in both perspectives in this video: https://www.youtube.com/watch?v=0eFWHguddcs&t=77s
Unity 6.2 (PICKED ENGINE)
Unity has been an engine I have always had mixed feelings about, but now due to the new information I have seen on UE, I will be developing the game in Unity now.
Though I am not proud of this, and not really comfortable with the fact the Unity asset store is full of overpriced tools, it will have to do for my game. It may increase the budget, but that will be seen later.
Source mod
I had the idea of making my game a Source mod for HL2, but Source is really jank and I didn't feel like it at the time.
Writing
Tips
Think big, think wide!
One thing I failed to see was the fact I was confining myself to only think in a "true" aspect. as in, it needed to be perfectly accurate.
This was a mistake since I failed to see that most stories in their plots have at least a few things that are impossible in reality. That's the saying "if something isn't fake in a story, its not fiction."
Think bad, make it rusty!
Another thing I was also doing was confining myself to think in a way that only allowed me to make a perfect idea, right out of the box.
But the best way to do it, or any way to do it, is to think as large and as big as possible! Maybe as bad, and as rusty as possible!
Only then after can you take that idea and make it better.
Minor details will become minor, major details are major!
One thing I also fell into was making too much background for a small item, like, literally an entire life story that would probably never be shown in the game.
At the same time I had also tried to make the entire lifeline fit into the timeline as seamlessly and full as possible, then at the same time I forgotten about the main plot.
Instead of making the minor details bigger then the major details, make the major details major! Yes, this seems quite obvious. but then again if you fall into it, this can be helpful!
Make the full story, not the sub pages. Make the story, not the details. Make revisions, not re-writes.
Write down your ideas!
One thing I had seen online that also resonated with me, was the fact of "If you have an idea for a scene in a game, WRITE IT DOWN".
Well what does this mean? This means you DONT need to literally write or re-write the beginning or middle of your story for this unwritten idea to fit into. WRITE IT DOWN. Put it on paper first, then you can either mold your story around it, or build on top of it, or incorporate it!
Games don't have to be long!
One thing I also had seen I was fixating on was making my games about 2 hours long. though I forgot that you can make a game shorter!
One great example of this is mike Mike Klubnika's games that normally last about 30-15 mins.
MODELS/SOUNDS/TEXTURES TO USE
Some may be in UE format, unsure.
- https://www.freepoly.org/ freepoly, free public domain use models (CC0)
- https://ambientcg.com/ public domain materials. 290+ Free PBR materials
- https://daveface.gumroad.com/l/uPXbQ free models
- https://sonniss.com/gameaudiogdc/ royalty free music, ambience, and sound effects