Game Information: Difference between revisions

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The game info page is a Public access page for most of my notes and other things. Though this page may connect to other ACCNT required pages or topic pages.
The game info page is a Public access page for most of my notes and other things. Though this page may connect to other ACCNT required pages or topic pages.


=== Engine ===
=== Engine ===
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===== Source mod =====
===== Source mod =====
I had the idea of making my game a Source mod for HL2, but Source is really jank and I didn't feel like it at the time.
I had the idea of making my game a Source mod for HL2, but Source is really jank and I didn't feel like it at the time.
=== Writing ===
==== Think big, think wide! ====
One thing I failed to see was the fact I was confining myself to only think in a "true" aspect. as in, it needed to be perfectly accurate.
This was a mistake since I failed to see that most stories in their plots have at least a few things that are impossible in reality. That's the saying "if something isn't fake in a story, its not fiction."
==== Think bad, make it rusty! ====
Another thing I was also doing was confining myself to think in a way that only allowed me to make a perfect idea, right out of the box.
But the best way to do it, or any way to do it, is to think as large and as big as possible! Maybe as bad, and as rusty as possible!
Only then after can you take that idea and make it better.

Revision as of 21:04, 2 September 2025

The game info page is a Public access page for most of my notes and other things. Though this page may connect to other ACCNT required pages or topic pages.

Engine

Unreal engine 5 (5.6)

Unreal engine was the main choice due to all of its great features, though do to more digging I have done, ultimately it all boils down to UE just being shit.

More info can be best shown in both perspectives in this video: https://www.youtube.com/watch?v=0eFWHguddcs&t=77s

Unity 6.2

Unity has been an engine I have always had mixed feelings about, but now due to the new information I have seen on UE, I will be developing the game in Unity now.

Though I am not proud of this, and not really comfortable with the fact the Unity asset store is full of overpriced tools, it will have to do for my game. It may increase the budget, but that will be decided later.

Source mod

I had the idea of making my game a Source mod for HL2, but Source is really jank and I didn't feel like it at the time.

Writing

Think big, think wide!

One thing I failed to see was the fact I was confining myself to only think in a "true" aspect. as in, it needed to be perfectly accurate.

This was a mistake since I failed to see that most stories in their plots have at least a few things that are impossible in reality. That's the saying "if something isn't fake in a story, its not fiction."

Think bad, make it rusty!

Another thing I was also doing was confining myself to think in a way that only allowed me to make a perfect idea, right out of the box.

But the best way to do it, or any way to do it, is to think as large and as big as possible! Maybe as bad, and as rusty as possible!

Only then after can you take that idea and make it better.